The week KV dragged someone from his work. A warm welcome to PW.
PW brought Rio Grande Games’:
So we played it.
We went for a random deck: Pawn, Steward, Mining Village, Duke, Minion, Torturer, Harem, Nobles, Coppersmith, Saboteur.
It made for an interesting game. KV and PW wasted no time in getting high currency early while MC didn’t seem to achieve much at all. KV invested heavily in the Pawns while MC went for lots of actions. The most convoluted turn belonged to MC who ended up with fifteen cards played and a total of 8 coins – the only time he managed such a large number. MC also caused a little strife with the only Saboteur purchased in the game. PW got very vocal about that card and how many VPs it cost him (8).
With the last Province claimed by PW the game ended.
Of course we had to let the new guy win…that’s what happened…
The next game was from ever-growing Asmodee.
The garden spread languidly across the verdant blue table surface, under the kaleidoscopic array of colours emitted by the lighting embedded it the wooden sides. The hard-working farmer toiled his utmost best to grow a tranquillity itself in the form or a beautiful bamboo garden fit for the Emperor. Only the bloody voracious panda thwarted him almost at every turn, the bastard!
PW quickly got some scored cards down but then realised the low value of them compared to what KV and MC played out. Power tokens were played where no power tokens were needed, bamboo was eaten that would have preferably been not eaten and garden tiles were placed to infuriate and block landscaping initiatives.
KV was the first to play the 8th card and won the acclaim of the Emperor and MC was able to complete his set of 8 on his last turn. PW got a bit grumbly with 6 cards.
What is this, MC winning something? It won’t last, I tell you.
To round off the evening we did a spot of haunting with Tinkerbot Games’:
After MC explained the rules we then proceeded to play the game in a very different way. For some reason this was never picked up until the following morning when this write up was being considered.
Instead of taking turns to move our ghosts one room at a time, we each instead moved all three moves in one turn. It made for a very strategic alternative that worked brilliantly. The ghosts did become a bit redundant though, and it was contemplating this that I realised that we’d played it different.
Having played it both ways, I’d recommend this alternative version as a decent variant on par with the actual proper way of playing it.
MC dragged behind for the majority of the game, with PW in the lead. However, MC took a major
catch-up couple of turns and the game finished at:
What a very close game that was!
Oh and well done MC. That’ll be your winning done for the next couple of months…
Three of us again this week, there are more of us I promise…
KV kindly supplied us with
KV (Sinestro) lead the way by buying up the first two Super Heroes pretty quickly (The Flash and Constantine).
MC (Lex Luthor) and PH (Harley Quinn) also managed to acquire a couple of Super Heroes each, but never really got to use them.
PH ended the game by buying the final Super Hero.
I think KV has played this one before…
Next up was
KV quickly shot up the score track while PH summoned spells with aplomb. MC initially didn’t appear to do much of anything.
The first year passed very quickly and MC decided to get a move on.
The second year passed a bit slower, which was a nice break for everyone.
The third year came and went which meant the game ended.
Interestingly, KV had most his points on the board and not much from his spells; PH had most his points from his spells and not much on the board; MC had equal amount of points from both, which were rubbish.
Well done PH!
KV came back for a second helping, so we must be doing something right.
This week we kicked off with
played with the artisians and thieves expansions – not that the thieves are ever picked.
The game ended with no legal moves left.
The Big Spender award went to KV for finishing up with only 4 coins.
The Scottish award went to MC for finishing up with the most money.
The Jafar award went to PH for having the most Yellow Viziers.
The Crafty award went to MC for having the most Purple Artisans. KV’s attempt to assassinate all MC’s Artisans was thwarted when MC summoned Boaz.
The Doddery Old Man award went to PH for having the most White Elders.
The Blistered Palm award went to MC for having the highest Djinn score.
The Calendar award went to KV for the most Palm Trees.
The Air Conditioning award went to PH for the most Palaces.
The You Bastard award went to MC for most Camel points.
The Happy Shopper award was shared by MC And KV for Artefacts acquired.
The Pokémon award for best card collection went to KV.
More importantly the final scores were:
KV (Pink): 119
MC (Blue): 176
PH (Black): 166
Huzzah for MC!
Next up we built up some
Dice were rolled, ships were moved, energy was acquired and spent, actions were followed.
MC ended the game by acquiring his second 7-point planet.
KV (Blue) scored 17
MC (Black) scored 22
PH (Green) scored 15
Huzzah again for MC!
We rounded off the evening with
To make it a fair game, KV and MC both mostly picked on PH.
Despite all that PH finished the game by playing the card that removed 1 living member from each family and having 4 dead already.
KV held the Story Card allowing him to count the living giving him -95 points.
MC had to dead family members, one being zeroed out leaving him the grand total of -60 points.
PH had all 4 dead and a score of -150 points.
Not a bad play there PH considering you had a large positive score for a while.
A very warm welcome to KV, who found us via Google. Well done Google.
was dug out first.
KV (Red) chose the Disease
MC (Black) chose the Machine
PH (Green) chose the Philanthropist
The Disease started it’s invasion from the get-go and forged a colony in the Philanthropist’s system with the Machine who deigned to assist for a quick point.
The Philanthropist retaliated…badly.
The Machine placed a foothold in the Disease’s system, and pretty much stopped doing anything interesting for the remainder of the game. Apart from playing the Disease flare resulting in it going to the Disease.
The Philanthropist manage a forge a couple of colonies but, by then, the Disease was spreading using it’s formidable powers and quickly won the game.
Hurrah for KV!
Next up we brazenly brought forth
It’s been a few years since PH and MC played this as a 2-player, and our memories of it wern’t great.
After half an hour staring at the rules (and the supplemental) we finally got going.
KV (Red) belonged to the Guild of Alchemists
MC (Black) belonged to the Guild of Assassins
PH (Green) also belonged to the Guild of Assassins
Three hours later all three of us were attempting the Final Spell. PH, who’d been trying the longest, looked at the clock, realised it was 12:15 AM, decided to stop mucking about and rolled two winning numbers.
A much better game with more players. Should play this again soon now we know what we’re doing with it.
Hurrah for PH!
The loser’s couch for MC.