Four of us this week
DA provided the initial entertainment: Fantasy Flight Games’
PH (red Khorne) kicked off and placed his Bloodthirster Greater Daemon first near the South East, effectively blocking the land in the far East and South East from the rest of the board.
MC (green Nurgle) was next also placed his Greater Deamon, the Great Unclean One first in the North
KV (cyan Tzeentch) started by placing his cultists in the middle.
DA (purple Shaalesh) started off in the East.
For the most part, DA and PH squabbled over the South with KV and MC bickering over the middle to the west.
PH’s dominated starting land was the first to be destroyed, allowing DA’s migration across the South. MC dominated the North and made a nuisance of himself with KV. KV occupied most of the west, but scored little to none from it until his main western territory was destroyed. After trailing so, so, so far behind for much of the game, KV did eventually start to close the gap. However, MC was heavily involved in the destruction of the two northern territories which pushed him over 50 points, thereby winning the game. PH was not far behind, then DA then KV.
Next up we played two rounds of Iello Games’
MC won the right to start so did as newly acquired Cthulhu
KV wreaked destruction as the mighty Robot Bunny
DA stomped about as the Meka Dragon
PH caused mayhem as the Kraken.
The Kraken quickly donned the Princess Costume and scored many points dressed up like that.
The Meka Dragon also score many points, but succumbed to damage and blew up.
Cthulhu and the Robot Bunny gained steady points, but not enough to keep up with the victorious Princess Kraken.
Round two saw the Kraken kick off…and die. PH went home.
He was barely in the car when the Vampire Cthulhu, who wasn’t anywhere near the city at the time, got sent back to wherever it is the Old Ones hang out when they’re not trying to take over reality.
All that was left was the mechanical mayhem of the Robot Bunny and the Ghost Meka Dragon. Together, they almost caused as much destruction as Superman.
In the end, the Robot Bunny managed to attain the 20 point goal.
Three of us this week. DA’s been dying to play Fantasy Flight Games’
since he got it a year ago. I decided to indulge him, this time.
Once set-up was completed, we had a quick game of DogEared Games’
while waiting for PH, who dutifully turned up mid-game.
DA went on to decimate MC who can’t work out where it went so horribly wrong.
So now onto Dune…I mean Rex, that what I meant.
After DA explained the rules (it seems that there’s a lot we can’t do with only 3-players), PH (Blue Federation of Sol) kicked off, quickly dominating the Influence available and taking control of a Stronghold. DA (Red Lazax Empire) consolidated his forces on one Stronghold. MC (Purple Universities of Jol-Nar), who got to start on a Stronghold, attempted to wrest the Influence from PH but died horribly in the attempt. Sol’s Dreadnought Fleet (an overly elaborate set-piece that kept falling apart but basically does what the Luggage does in Guards! Guards!) did its thing – and fell apart.
DA and PH battled it out over the central Stronghold with PH eventually coming out on top and MC taking it from him before losing to DA.
The final turn saw Sol’s Dreadnought Fleet effectively block PH’s forces on a forcefield world and created a wall separating his remaining troops. DA suffered from the lack of forces, on board. In a masterful double-move, courtesy of an Informant card, MC retook the central Stronghold off of DA then deployed his remaining forces on DA’s first and as-yet uncontested Stronghold annihilating every single one of DA’s forces.
A solid win for MC and consolation prize to PH with one Stronghold held.
DA got to play his game.
To finish we thought we’d play a quick game of Calliope Games’
During round 2 I took this snap moments before the dragons moved and ate DA and MC:
Well done PH for a magnificent bit of playing there.
After deciding that the ‘quick game’ was perhaps a mite too quick, we had a second round.
This one lasted a little longer, with DA getting eating by the dragons moving first, shortly followed by MC.
Huzzahs for PH!
Four of us again this week.
While there were three of us we had a quick game of Loony Labs’
PH of course turned up during the game and got dealt in.
KV went on to win due to the Rule stating that Creepers don’t stop you winning and by having the two required Keepers (the only 2 he had)
The main even was
by Arcane Wonders courtesy of KV.
After KV set it up and explained the rules we then went on to play the game…well duh!
KV chose to start with a level 3 Economy Pyramid.
MC edged his bets and went for a level 2 Economy Pyramid and a level 1 Defence Pyramid.
PH followed KV’s example with a level 3 Economy Pyramid.
DA chose to go for the Level 3 Defence Pyramid.
Temples were quickly snatched up with MC being the only player to hold more than one at the end of the first day, including the Sacrificial Temple.
Needless to say on the second day, MC got systematically hammered into prehistoria and never held a temple again.
The Sacrificial Temple was hotly contested starting with MC who lost it to KV who lost it to MC’s retaliation who immediately lost it to PH with an Elephant and held it against MC’s subsequent retaliation.
DA went largely uncontested for the majority of the game, brushing off MC’s Scorpion-assisted attack as nothing but losing a temple to KV and ending the game.
KV has clearly played this one before
Next up we all took turns to take on the persona of
by Matagot also courtesy of KV.
Not really a write-uppable game, you had to be there so I’ll pick out the highlights:
MC called KV’s bluff finding a contraband Bread in a batch of Cheese. KV had accidentally put the Bread in instead of the other Cheese.
DA played the greasy sheriff so well we all took our bribes back and told him to go without.
PH successfully lied.
Final scores in order of revelation:
MC thought he’d done quite well with triple figures…so did KV.
Well done DA.
Finally we had two games of Flatlined Games’
After a solid lead in the first two rounds, DA lost first place to KV.
KV continued his winning streak with the first two rounds of the second game. The third round saw a massive pile-up in the middle of the house leaving MC and KV in joint first place. DA, who caused the rumpus happened to find his two house-mates in the same room in the middle of the house and just piled house-mates in. A ploy that might have worked out, but didn’t.
Player of the night award goes to KV who won almost everything.
Noob of the night award goes to MC who could get to grips with the combat system in Kemet and failed at being a Sheriff.
The week KV dragged someone from his work. A warm welcome to PW.
PW brought Rio Grande Games’:
So we played it.
We went for a random deck: Pawn, Steward, Mining Village, Duke, Minion, Torturer, Harem, Nobles, Coppersmith, Saboteur.
It made for an interesting game. KV and PW wasted no time in getting high currency early while MC didn’t seem to achieve much at all. KV invested heavily in the Pawns while MC went for lots of actions. The most convoluted turn belonged to MC who ended up with fifteen cards played and a total of 8 coins – the only time he managed such a large number. MC also caused a little strife with the only Saboteur purchased in the game. PW got very vocal about that card and how many VPs it cost him (8).
With the last Province claimed by PW the game ended.
Of course we had to let the new guy win…that’s what happened…
The next game was from ever-growing Asmodee.
The garden spread languidly across the verdant blue table surface, under the kaleidoscopic array of colours emitted by the lighting embedded it the wooden sides. The hard-working farmer toiled his utmost best to grow a tranquillity itself in the form or a beautiful bamboo garden fit for the Emperor. Only the bloody voracious panda thwarted him almost at every turn, the bastard!
PW quickly got some scored cards down but then realised the low value of them compared to what KV and MC played out. Power tokens were played where no power tokens were needed, bamboo was eaten that would have preferably been not eaten and garden tiles were placed to infuriate and block landscaping initiatives.
KV was the first to play the 8th card and won the acclaim of the Emperor and MC was able to complete his set of 8 on his last turn. PW got a bit grumbly with 6 cards.
What is this, MC winning something? It won’t last, I tell you.
To round off the evening we did a spot of haunting with Tinkerbot Games’:
After MC explained the rules we then proceeded to play the game in a very different way. For some reason this was never picked up until the following morning when this write up was being considered.
Instead of taking turns to move our ghosts one room at a time, we each instead moved all three moves in one turn. It made for a very strategic alternative that worked brilliantly. The ghosts did become a bit redundant though, and it was contemplating this that I realised that we’d played it different.
Having played it both ways, I’d recommend this alternative version as a decent variant on par with the actual proper way of playing it.
MC dragged behind for the majority of the game, with PW in the lead. However, MC took a major
catch-up couple of turns and the game finished at:
What a very close game that was!
Oh and well done MC. That’ll be your winning done for the next couple of months…