Thanks to my sterling recruitment and advertising skills, we have all of three players tonight.
The first game of the night was almost chosen at random.
MC (Yellow) and PM (Red) started off at a dead run, leaving PH (Green) all bemused at the start line. However, about 3/4 of the way round, MC came to a complete standstill leaving PM to cross the finish line and PH in second place.
After weeks of bringing it back and forth unplayed, we finally played PM’s:
PM dominated the King for most of the game, MC had it briefly before PM reclaimed it. However, with cunning use of the Assassin and Thief, MC was able to accumulate and safeguard funds enough to be the first to complete his Citadel with all coloured buildings including 3 purple buildings. Finishing with the Architect (Warmonger was Assassinated) also meant that no-one could do anything about it.
With a bit of time left (mind you everyone scarped this time last week) we summoned forth:
After accidentally shuffling in the families, the game quickly got under-way.
It wasn’t long before MC acquired a powerful trio of cards: An event card that discarded a played Untimely Death, a story card that allowed the free plays of event cards and a modifyer that allowed the drawing of cards to come from the discard pile. Needless to say, other players’ family members didn’t stay dead for long. Finally a remove all modifiers was played by PH nerfing MC’s control of a certain event card. MC responded by playing the event that removed one family member from each family from the game, allowing PM to accidentally dispose of the critical family member that would have allowed him to steal the story card off of MC
In the end it was PH who successful killed off his entire family, permanently.
MC: -155 with 3 dead
PH: -105 with 4 dead
PM: -150 with 3 dead
The smug award goes to MC.